Players can also kick hazards into enemies such as explosive barrels, a charged Cannonball, even other enemies with a flail attached to them. When an enemy is kicked they automatically lean towards an eviromental hazard though this doesn't mean players shouldn't aim their kicks. This also works the other way so when players kick environmental hazards towards enemies they will fly towards foes. Sliding towards an enemy will also cause the player to kick him though these enemies usually fly closer to the ground. Many enemies can avoid kicks from the player like the flaregunner and all the creeps. You may be lucky to kick a fast opponent but at the same time you may get shot or attacked by other opponents so try to avoid target fixation.
- Only Creeps can avoid kicks unless backed up against a wall or stunned from a previous attack..
- At the end of Act 1 Chapter 1, Grayson, all pumped up from battle, kicks open a gate that swings back and hits him and he laughs about it.